[Kept in Translation] Heroes of the Storm: Mighty (June 2016)


Table of Contents

  1. Organization History: Mighty
    • Establishment
    • Status Quo
    • Future Plans
    • Philosophy
  2. Comprehensive Season Review
  3. Team Operations
    • Practice Schedule & Structure
    • Team Communication
  4. Evaluating Other Teams
    • MVP Black
    • TNL
    • Tempest
    • RAVE HOTS & RoMg
    • Non-MVP Black ‘Korean Superteam’
    • Overseas: NA/EU/CN
  5. Thoughts on the Game
  6. Thoughts on the Scene
    • State of the Korean Scene
    • State of Korean Hero League
    • Influence of Overwatch
    • Expectations & Predictions
    • Suggestions: Blizzard Please
  7. Miscellaneous Questions
    • Most/Least Favorite Map
    • On Region Restrictions
    • Koreans Looking Abroad
    • Will Mighty Stream on Twitch?

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Organization History: Mighty

  • Establishment
    • After being persuaded by personal friend Pyeong ‘pYung’ Kwon – founder, head coach and owner of RAVE – to try his hand at running an eSports organization, retired athlete Byung Chul Moon quit his desk job and created Mighty in July 2015. With his traditional sports background, Moon took to his new roles of head coach and club owner as a fish to water.
  • Status Quo
    • Mighty have put out respectable domestic results every season despite having had to rebuild the team each time. Many point to their stable infrastructure and structured coaching as the main factors for their consistency.
    • Looking to expand into other competitive titles and establish themselves as a multititle organization, Mighty have recently started recruiting for Overwatch.
  • Future Plans
    • Due to main tank JOKER expressing his strong desire to play in North America, Mighty once again will have to rebuild. With some players considering a return to school, and a talented substitute hungrily eyeing a spot on the main team, Mighty may return with a vastly different lineup for the upcoming season.
    • Mighty will soon move to a wider team house to provide better facilities for its Heroes of the Storm team and also accommodate the new Overwatch roster.
  • Philosophy
    • Head Coach Moon: “I would love to explain our style of play to our foreign fans with only a few descriptive words, but to be honest, between bringing in rookies every now and then and having to shuffle the roster every season, we have yet to discover and develop a characteristic style of play.”
    • “I would say that our current style of play is to jump in as one into teamfights, mainly because it is the only style we are doing well with. As two of our players are rookies, we perform well in Hero League style all-in teamfights, but lack the finesse to pull off controlled rotational games. This will improve, of course.”
    • “There is something special to our team, though – valuing trust and teamwork over confirmed individual greatness. This belief was strengthened last season when I took in a handful of star players for the first time. They were indeed great players, but results were dismal. So this season, I went back to our roots, taking in two newcomers, a ‘bad’ veteran, and made one of our ‘bad’ veterans try a new role. Despite our many glaring weaknesses, we were a better team. No matter how many players come and go – and I will try my best to keep everyone as long as they want and deserve to stay – Mighty will always operate by this philosophy. I guess you could call that our team color if you would like to.”

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Comprehensive Season Review

  • Quarterfinals Group A: Mighty vs RAVE HOTS
    • Retrospective Comments on Match 1
      • “The Butcher was something we had been practicing for a while; when RAVE HOTS picked Tyrande as their sole support, we pulled it out without hesitation. Sadly, subsequent meta changes led to the Butcher losing all of his previous viability. We never found an opening for him again.”
    • Retrospective Comments on Match 2
      • “As a rookie, DDuDDu did not have enough time to master the meta heroes before the season started. Apart from situations in which we were forced to pick a specific hero, picking a comfort hero for DDuDDu instead of the ideal meta response would net us better results. Valla may not have been the best pick for all other teams, but it was the best pick for us, as we went on to prove by winning that game.”
    • Retrospective Comments on Match 3
      • “While our Core call may have looked like a terrible throw, it was the only logical thing to do. Looking to build up small advantages through standard play is great in principle, but when your Core is already at 3%, you cannot afford to take it slow. Plus, had our Uther accompanied the team instead of chasing Rehgar for some reason, we would have had a much better chance of successfully ending the game. We do not regret the Core call; it was our bad execution that made it a throw, not the decision itself.”
    • Retrospective Comments on Match 4
      • “While JOKER sincerely believed RAVE HOTS’ Sgt. Hammer pick meant a free win for us, the rest of us were not so confident. It ended up being one, but according to RAVE HOTS, they had amazing success with their strategy in scrims. Anyway we still think Sgt. Hammer is categorically terrible.”
    • Retrospective Comments on the Series
      • “Finally beating RAVE HOTS after only losing or drawing against them in past seasons was great. The victory gave us great hope for our new roster.”

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(Support and Team Captain ZZANG)

  • Quarterfinals Group A Winners Bracket: MVP Black vs Mighty
    • Retrospective Comments on Match 1
      • “To be honest, we never thought of beating MVP Black; our only objective was to hide every single one of our picks so that whoever would meet us in the losers bracket finals would not know at all what to expect.”
      • “MVP Black’s Tychus pick caught us by surprise; JOKER was flummoxed by how quickly his Muradin would melt every teamfight. It was funny because Pang had been extolling the virtues of rework Tychus for weeks but we all ignored him. Perhaps we should have listened to him, but then again, we had no qualms against losing this series anyway…”
    • Retrospective Comments on Match 2
      • “You’re correct, prioritizing Thrall as we did was unnecessary. We picked Thrall early every game in order to hide our actual strategies with Sonya.”
    • Retrospective Comments on Match 3
      • “The Tyrael pick was experimental; we were curious as to its power level at the time and thought it would be meaningful to test it against MVP Black.”
    • Retrospective Comments on the Series
      • “We were determined to maximize our chances of reaching the semifinals; showing all our best cards in an attempt to beat an overwhelmingly better team would have been folly. Our decision to hide all our strategies paid off in the losers bracket finals. We stand justified.”

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(Draft Analyst, Main Shotcaller, and Flex Kong)

  • Quarterfinals Group A Losers Bracket Final: Mighty vs RoMg
    • Retrospective Comments on Match 1
      • “Zagara was not prepared specifically for this match; it was a pick we were always ready to pull out. Kong loves Zagara – he enjoys playing specialists and pseudospecialists that can double as secondary ranged assassins.”
      • “We were planning to just let them take Boss then fight afterwards. RoMg outplaying themselves and gifting us Boss was unexpected.”
    • Retrospective Comments on Match 2
      • “You’re correct, the best teams would not have first picked Tassadar when Xul was also open on Infernal Shrines. RoMg shot themselves in the foot. We thought it was representative of their being a pure amateur team – a professionally structured team would never make such a mistake.”
      • “We agree it would have been better to pick Falstad, but as we said before, DDuDDu’s hero pool was far from impressive at that point in time. He simply was not a good Falstad, so we had to settle for Greymane.”
      • “While we agree that in principle Stitches should always be picked with at least one hard crowd control to follow up his Hook, our Stitches pick this game was justified because we had to pick between Johanna and Stitches. Johanna may excel in other areas, but Stitches provides much more engage potential, and that was all we needed from the tank in this game.”
    • Retrospective Comments on Match 3
      • “The Zagara ban from RoMg was hilarious. We weren’t even thinking about picking Zagara; the situation did not lend for it at all. We took it to be another decisionmaking blunder from an amateur team.”
    • Retrospective Comments on the Series
      • “Everything went as planned, from picks and bans to in-game execution. We were proud to reach the semifinals in such convincing fashion.”

13319002_1634103090247216_475183391_n(Main Tank JOKER)

  • Semifinals: Mighty vs TNL
    • Retrospective Comments on Match 1
      • “We agree Kael’thas would have been much more standard, but DDuDDu is far more comfortable on Li-Ming. Sticking with what we’re good at was what brought us to the semifinals; we put faith in the tried and true.”
      • “DDuDDu was uncomfortable on Falstad so we tried putting Kong on it. Unfortunately, our macro play was quite off the entire game, which forced Kong to focus more on the team’s play over his, which led to his individual play becoming mediocre… it was a team problem.”
    • Retrospective Comments on Match 2
      • “We won this one in the draft by responding to their preemptive Muradin counterpick – Tychus – with a last pick Tyrael. The victory gave us a much needed confidence boost right before the break.”
    • Retrospective Comments on Match 3
      • “While we were not thrown off by the TLV ban and felt okay about picking Abathur, we did not expect at all the Sonya+Thrall composition from TNL. We still think it was a reasonable matchup. We did not lose outright in the draft. But if we could go back in time, we probably would try to draft a bit differently, such as refraining from last picking an unpracticed Arthas.”
    • Retrospective Comments on Match 4
      • “Lunara was picked because she’s great against Uther and also at dancing around the altars; Valla was picked because DDuDDu was confident he could play it well. Upon seeing Stitches, we realized picking them together was a very risky decision, but it was too late. The game was mostly up to our two ranged assassins: dodge enough Hooks, we win. Simple.”
      • Head Coach Moon: “I do realize Noblesse was playing out of his mind, but I was still furious at the players for getting hit by every single Hook.”
    • Retrospective Comments on the Series
      • “We all felt we could have beaten TNL on another day; they were far from overwhelming. If we had drafted and played up to our usual standards…”
      • Head Coach Moon: “I really felt we could have done much better had there only been one extra week. We could have beaten TNL on another day, true, but our preparations were a bit lacking and we have to admit that. I cannot help but imagine what an extra week would have done for us.”

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(Warrior/Melee Assassin Pang)

  • Semifinals Losers Bracket: Mighty vs Tempest
    • Retrospective Comments on Match 1
      • Head Coach Moon: “As JOKER is very good on ETC and Muradin but cannot play other tanks to the same level, we should have put higher priority on giving him one of the two. Settling for Diablo was a huge mistake, as was making Pang play his subpar Arthas. We once again fell into the trap of drafting according to the meta without accounting for our proficiency.”
      • “We did not lose the draft; we lost in the draft. We drafted a perfectly fine composition… that we could not play properly. We were swiftly crushed. We could not afford to do this again.”
    • Retrospective Comments on Match 2
      • “We hesitated before locking in Falstad as they already had Zeratul, but decided to go with what we had practiced. Having Kharazim gave us a bit of confidence as he somewhat neuters Zeratul’s threat in teamfights.”
      • “We agree that Tempest’s Tyrael last pick was not the greatest choice; they would need perfect Sanctifications every teamfight. They went for a very difficult composition to pull off.”
    • Retrospective Comments on Match 3
      • “Our winning every single Immortal race was calculated, although the one where we won by 47 HP was due to some luck on our part. Tempest started winning when they came to contest, not leave to race. Had they done that sooner perhaps we would have been put in a more difficult situation.”
      • Head Coach Kang: “The call at 19:45 was explicit: carefully follow, do not initiate, we are at a numbers disadvantage. But Pang just dashed forward, used Sundering, and rushed into the enemy team. He’s a hotheaded rookie so I understand why these kinds of throws happen. That does not mean it can be tolerated. It was a boneheaded mistake.”
      • “We really needed to win this one; the momentum was on our side, having won the previous game, Battlefield of Eternity was one of our best maps, and (the upcoming) Cursed Hollow was our worst. As soon as we lost, the booth atmosphere was considerably subdued.”
    • Retrospective Comments on Match 4
      • “Leaving up Sonya and first picking Rehgar was something we practiced. We were impressed when Tempest stepped around the trap and declined to pick Sonya in their first rotation as well.”
      • “Various teams had been using Kharazim for a week or two, but literally everyone was taking Divine Palm. JOKER naturally was surprised at how much damage Seven-Sided Strike could do to him simply because it had been so long since he had ever been on the receiving end of one. It was not something we had prepared for; we do not blame JOKER for failing to estimate its damage. Very well prepared and executed by Tempest.”
    • Retrospective Comments on the Series
      • Head Coach Moon: “Our limitations as a new team full of rookies were made apparent, but nevertheless we put up a great fight . I firmly believe that if only we had beaten Tempest, we would have beat TNL as well to qualify for the finals. What a hard loss to swallow.”

13335497_1634103100247215_1995395307_n(Ranged Assassin DDuDDu)

  • Self-Reflection & Plans for Next Season
    • Head Coach Kang: “With some adjustments, this team definitely can aim higher and go further next season. Some roster changes will undoubtedly be made, but Mighty has gone through this before. I have faith in our potential.”

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Team Operations

  • Practice Schedule & Structure
    • The team practices from 1 PM to 5 AM every day. Scrims take up the majority of the afternoon block, followed by individual Hero League practice.
    • Players put in at least 10 Hero League games a day apart from scrims; the more dedicated try to put in nearly 20.
    • Individual Hero League practice is structured as well. Players needing to pick up a specific hero are ordered to spam that hero all day, players needing to work on playing on the same wavelength are ordered to duo queue all day, etc.
    • Heavy emphasis is put on video review; nearly all scrims are rewatched through replays. Ample time is set off for feedback after every scrim.
  • Team Communication
    • Kong is the main shotcaller; Pang needs to be the main target caller but he has not warmed up to the task yet.
    • Disagreeing with the shotcaller in game is strictly forbidden.
    • Blaming team members in game is strictly forbidden.
    • Continuously updating the team of your situation – your current intention, your exact location, your ability cooldowns – is a must.
    • Instantly calling MIA during the laning phase is a must.

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Evaluating Other Teams

  • MVP Black
    • “Not only are they five fantastic players, but they have also stayed together for ages. Combine that with solid coaching, a stable team infrastructure, and a long history of success… it is not difficult to understand why they are ‘unbeatable’.”
  • TNL
    • “The gap between TNL and all other Korean teams has dramatically closed. TNL, Mighty, and Tempest are all relatively neck to neck now. Only MVP Black is on a different level.”
  • Tempest
    • “Their drafts are peculiar and unpredictable, but it is doubtful whether their creative take on the meta will hold up against the pinnacle of standard play that is MVP Black. While they are arguably the only team in the world as individually talented as MVP Black, we expect MVP Black to prevail.”
  • RAVE HOTS & RoMg
    • “RAVE HOTS became much weaker this season after shuffling their roster; we perceived RoMg to be the stronger threat at the time when we played both.”
  • Non-MVP Black ‘Korean Superteam’
    • Main Tank: TNL Noblesse
    • Warrior/Melee Assassin: Tempest dami
    • Flex: Mighty Kong
    • Ranged Assassin: Tempest Lockdown
    • Support: TNL JaeHyun
  • Overseas: NA/EU/CN
    • “We watch NA/EU teams for their takes on the meta, not their actual play. No particular Western team impressed us recently, but then again, we really only take note of the picks and bans then sort of gloss over the matches.”
    • “We remember Bakery had a great Kharazim a while back.”

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Thoughts on the Game

  • The ‘Support = Healbot’ Controversy
    • Support and Team Captain ZZANG: “What MVP Black merryday said is correct. It is true that supports, at least in the standard Korean metagame, are mainly there to just run around and throw out heals before using their ultimate to save a teammate from death. It is true that those top tier supports are mostly unable to make proactive plays. However, this does not equate to the role being boring, frustrating or unsatisfying.”
    • “Personally I am fine with the state of supports. This is because I have never been a mechanical star. I have always enjoyed enabling my teammates to carry; I am okay with having a reactionary role. It is natural that different people find enjoyment in different things, of course. Perhaps merryday should roleswap to another position. If Blizzard continues to primarily identify supports as healers, as they are now, that would make the most sense for him.”
  • Regional Meta Differences and Illidan
    • “We believe the West puts too much focus on strategic and theoretical play, often falling into the trap of drafting for a needlessly specific and unrealistic win condition. However their openminded experimentation often unearths great meta picks once in a while. Not to mention free win pocket cheese.”
    • “China plays very much like Korea does; Asian teams focus on mechanics and individual outplays. Teamfights are much more coordinated; most high-level teamfights are decided by which team can sync their initial burst perfectly to instantly pop a hero before the enemy support can react.”
    • “To be honest, Asian players, whether professional or amateur, have vastly better mechanics compared to their Western counterparts. This may explain why Illidan is perceived differently across regions.”
  • What Should Blizzard Balance Around?
    • Support and Team Captain ZZANG: “Blizzard should not balance solely around professional play. Professional players will always adapt to the meta and find out what the best picks are; that is an essential part of our job. Making sure the playerbase has fun playing the game is more important than creating a slightly better pro level experience. I am assuming a level of moderation, of course. Any level of play should not fall out of whack completely.”
  • How Important is Individual Skill?
    • “Many players falsely believe Heroes of the Storm does not allow for displays of individual skill. Anyone who has ever seen a high-level professional series knows that this is simply not true. Plenty of outplays and mechnical ‘carrying’ is on display every single tournament; to deny this is pure ignorance.”
    • Head Coach Moon: “Individual skill cannot be seperated from the strength of the team. Individual skill is directly linked to hero pool – would you allow the mechanical dummy on your team to play Kerrigan, Thrall, or Zeratul? – which directly and dramatically influences how the team can draft. Team coordination and synergy is also one with individual skill; everyone needs to be on the same page, and everyone needs to be able to execute different parts of the same play. A team cannot execute a play above the skill level of their least skilled player.”
  • Balance Patches: Blizzard Please
    • “Most professional players are happy with the direction of the patches. Blizzard usually balances well. Faster, more responsive patches would be nice, though.”

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Thoughts on the Scene

  • State of the Korean Scene
    • Head Coach Moon: “Few sponsors are looking to enter the scene; as of now the situation is grim in terms of growth. In terms of sustainability, Blizzard and OGN have no intention of leaving soon, which is a relief, but things need to start looking up again.”
  • State of Korean Hero League
    • “It has been a while since we have been impressed by an unknown rookie, and this is in part clearly due to hilariously horrendous high-level matchmaking.”
    • “For the love of all that is holy, stop matching players at the top of the ladder with nobodies far below them. It’s a terrible and frustrating experience for all ten people in the game. We would rather wait half an hour to play a game with players around our skill level. The current ‘average MMR’ matchmaking system makes half the players on each team feed due to no fault of their own. So many utterly pointless games are played each day. We need a solution.”
  • Influence of Overwatch
    • Head Coach Moon: “It is true many users have left for Overwatch, but many will return sooner or later. More importantly, in the long run, I expect Overwatch to end up sending more new players to Heroes of the Storm, especially people new to Blizzard games. As long as Blizzard does not suddenly give up on Heroes of the Storm, I hardly think this will be the end of its growth. Patience is key.”
  • Expectations & Predictions
    • Head Coach Moon: “I do not expect a sudden burst of growth. As of now, I am actively discouraging second-tier players from going pro; there is literally no money in the scene for second-tier players. Their careers are not sustainable. But I am persuading the top-tier players to stay and weather the storm. After a few good placings to avoid going broke, one day there will be some fruit to reap. I’m here to help them stick it out. I want us to be there when the dawn comes.”
  • Suggestions: Blizzard Please
    • “DO. NOT. APPLY. NEW. PATCHES. IMMEDIATELY. TO. TOURNAMENTS. Players practice day and night for months for a particular meta. Rolling out a new patch out of the blue then making us play on it in two days… even thinking about it is sickening. This is the absolute worst thing to do to pro players. At the very least we should have a week or two to research anew and quickly adapt. Make a tournament client so the teams unlucky enough to play the first match right after a patch aren’t screwed over. This is a desperate issue. Please.”

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Miscellaneous Questions

  • Most/Least Favorite Map
    • “Everyone’s least favorite map is Garden of Terror. Every match lasts for half an hour, the Garden Terror is very unsatisfying to mount, etc. Fix the map please.”
  • On Region Restrictions
    • Head Coach Moon: “With the scene as fragile as it currently is, I am not sure if region restrictions should be loosened. No exodus has happened from anywhere to anywhere yet, though, so I do not have a strong opinion as of now.”
  • Koreans Looking Abroad
    • Head Coach Moon: “There are many reasons why numerous Korean players are looking abroad. Some think they would face much easier competition overseas – quite debatable, but that’s what they think. Others just want to experience new cultures and pick up a foreign language. And several just want some time away from the vociferous Korean community and its overly harsh fans.”
  • Will Mighty Stream on Twitch?
    • “JOKER is already on Twitch; he really wants to go to North America. The rest of us will also stream if there’s enough interest! Let us know if you’re game :)”

 

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